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Introduction:
It's Unreal Tournament 2003, 'nuff said. How can you be an action
gamer, online, and still not have been touched by this game? It's
the successor to the wildly successful Unreal Tournament. Its engine
powered the world's first government sponsored, free for everybody,
action shooter, and it will power the next two Tom Clancy games. It's
the game you've only seen 11ty-hundred screen shots of floating around
the net.
If you don't recall being touched by this, you might be dead. This
baby has been hyped up, drooled over and gushed about for some time
now, promising to be slicker, sharper and badder than its predecessor.
That's quite a promise; so let's see how it holds up, shall we?
A note about getting up and running:
When I first picked the box up, I was surprised. It felt empty-as
if this were a "Reserve Now" box. It certainly didn't
feel like 3 GB of game in there, but opening the box for a quick
peek inside revealed the 3 CDs in paper slipcovers
and committed
me to the purchase. Oh well, no loss.
Yes, I did say 3 GB. Actually, it's more like 2.5 plus change.
That sort of hard drive space really shouldn't be a problem these
days, but it is a sign that developers are starting to ask more
from the player's system. You can still get by with a 16MB video
card, but you'll absolutely need a 733 MHz Processor and 128MB of
ram to play.
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