Pain in many flavors:
Unreal Tournament 2003 has kept the staple DM and CTF game types
and added two new game modes: Double Domination and Bombing Run.
Double Domination is a tweak of the old Domination
mode. This time, there are only two control points, and a team must
control both for ten seconds in order to score. Point totals are
small and last-second saves are frustrating.
Bombing Run is best described as UT-football, or
reverse-CTF. Teams battle to bring a ball from the field to the
goal in the enemy base, passing and shooting it as they see fit.
The player with the ball, however, is completely defenseless and
must rely on the team for protection.
Weapons and mutators have stayed mostly the same. With a decent
arsenal already, weapons have only been tweaked for balance or replaced
by functional equivalents (e.g. the rocket launcher now fires 3
rockets instead of 6 and a rapid fire assault rifle takes the place
of dual enforcers). The mutators (mods) let you change various aspects
of the game and are still easy to apply. A number of fun ones shipped
with the game, such as slow motion death, or a change in head size
depending on how well the player is doing.
As for the much touted Karma physics engine? Watching it in action
as bodies (or body parts) fall is a real treat, but unless you fire
up the slow motion death mutator, you're not likely to notice it.
People die so fast and the action is so constant that your eyes
will be searching for your next victim, not admiring your last kill.
Multiplayer / Instant Action:
Not much more to add here-this is an multiplayer centric title
and most everything said applies both to MP and SP. The bots are
still the best in the business, closely mimicking human MP behavior.
Game speed and friendly fire damage are easily adjustable via slider;
mutators and map selection are easily done via a two-list menu.
Connecting to a game shows just how multiplayer friendly this title
is. Servers are already sorted by game type, with separate tabs
and lists for LAN games and each of the four modes. The load time
is short and the system does not hang like other games do when getting
server data or switching between the lists. The net-code itself
remains wonderfully efficient-boasting only a 33.6k minimum requirement.
It was indeed quite stable and playable on my 56k connection, though
of course, your mileage may vary depending on the quality of your
provider.
And if you feel like playing with yourself, instant action provides
the MP experience for one. Any game type and any map can be played,
with all the same settings applied.
Conclusion:
Simple enough-buy this game. If you're a fan of multiplayer
action shooters, this is the very best there is. If you want to
show off your fancy rig, you can finally have a game designed to
run on today's high-end hardware. If you loved Unreal Tournament,
then you're going to love UT 2k3. It's the same high quality, high
intensity multiplayer frag-fest as its predecessor, with new tricks
and a sweet new look. Doom 3 be damned, this is the first of two
new Unreal titles to come, and let me tell you, the future is looking
very good indeed.
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